![]() We've had this conversation before, and I've stated that this feature was more of an annoyance to me than anything else. ![]() "Press the button, you walk on walls, release the button you fall down to the ground, kinda makes sense, no? You grab the wall, you release it." You feel more like you're simply bickering with these weak humans instead of slaying them down.Įver (as marine) seen an alien performing a pounce-heavy-attack on you? It's just ridiculous, you can step aside placid, watching the alien flying through the air in almost matrix-style slowmotion. An alien should be a very agile, fast and extremely dangerous foe, capable of killing one or two seperated marines in the twinkling of an eye and disappearing before any backup arrives. the alien's main combat system is bad (it suits for the predator much better, though), since it's attacks are very slow and somehow pathetic when a marine just blocks you and you have to start a skirmish with a weak human. That's a very good aspect of the alien-gameplay, but sadly it is also the major part. I really like the Alien-part in the new AvP game, it's just great to lurk in the dark, irritate and seperate your enemies from each other. That's a good compromise between keep a button pressed/just walk onto a wall. Just turn off the "auto transition" option. "you don't know wtf wall you're on because it's not your choice whether to go up or not." "as an alien, due to gravity, you wouldn't automatically start walking on the walls" ![]()
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